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	<title>Comments on: Strategy</title>
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		<title>By: Arencey</title>
		<link>http://tf2strategy.com/map-guides/2fort/strategy/comment-page-1/#comment-168</link>
		<dc:creator>Arencey</dc:creator>
		<pubDate>Sat, 10 Oct 2009 20:08:10 +0000</pubDate>
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		<description>Very good strategies, as for you mr looka_bear; I would laugh at you too, spies are terribly over rated as sentry hard counters, sure they can sap sentrys but any decent engineer will easily kill the spy and save or rebuild his sentry, soldier=sentry hard counter, not spy. Spies are there to take out key members of the enemy team that are camping, i.e. Demomen,snipers, heavys on defense, and to take out key offenders such as soldiers and medic heavy combos.

If the engineer simply sits at his sentry with his back to a wall he becomes nearly invulnerable to spies of all skill, give him one more person to play defense with him and a spy can&#039;t do much against a sentry alone.</description>
		<content:encoded><![CDATA[<p>Very good strategies, as for you mr looka_bear; I would laugh at you too, spies are terribly over rated as sentry hard counters, sure they can sap sentrys but any decent engineer will easily kill the spy and save or rebuild his sentry, soldier=sentry hard counter, not spy. Spies are there to take out key members of the enemy team that are camping, i.e. Demomen,snipers, heavys on defense, and to take out key offenders such as soldiers and medic heavy combos.</p>
<p>If the engineer simply sits at his sentry with his back to a wall he becomes nearly invulnerable to spies of all skill, give him one more person to play defense with him and a spy can&#8217;t do much against a sentry alone.</p>
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		<title>By: looka_bear</title>
		<link>http://tf2strategy.com/map-guides/2fort/strategy/comment-page-1/#comment-76</link>
		<dc:creator>looka_bear</dc:creator>
		<pubDate>Wed, 23 Apr 2008 06:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/map-guides/2fort/strategy/#comment-76</guid>
		<description>your litte tib-bit about scout/spy seems like a nobrainer. (the name has TEAM in it...)

in fact, i seem to think the only teamwork existing in TF2 is the medic + [insert class here]

i always think in 2fort, in the enivitable turtle, it just takes two spies to act as a demo/medic team, get to the intel, then pair up and sap two or more sentries, then have the two walk back up, shooting anyone who comes in their way

but no, my teammates just laugh, and go on their own individual tasks</description>
		<content:encoded><![CDATA[<p>your litte tib-bit about scout/spy seems like a nobrainer. (the name has TEAM in it&#8230;)</p>
<p>in fact, i seem to think the only teamwork existing in TF2 is the medic + [insert class here]</p>
<p>i always think in 2fort, in the enivitable turtle, it just takes two spies to act as a demo/medic team, get to the intel, then pair up and sap two or more sentries, then have the two walk back up, shooting anyone who comes in their way</p>
<p>but no, my teammates just laugh, and go on their own individual tasks</p>
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