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	<title>Comments on: The Medic, Versus</title>
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		<title>By: Hive Jesus</title>
		<link>http://tf2strategy.com/class-guides/medic/the-medic-versus/comment-page-1/#comment-503</link>
		<dc:creator>Hive Jesus</dc:creator>
		<pubDate>Thu, 24 Feb 2011 21:17:37 +0000</pubDate>
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		<description>Medic vs. Sentry gun:

This is specifically for taking out a longer range sentry gun with an uber charge.  Once you&#039;ve deployed the uber charge, the sentry gun will still target you or your uber buddy.  If a level 3 sentry gun is at the right range it can keep your uber buddy back with the force of its fire.  This buys the enemy time and if you&#039;re not careful you&#039;ve wasted an uber and the gun still operates.  As the ubered medic, run towards the sentry gun, absorb the fire and allow your uber buddy to close the distance to the gun.  This is particularly good for a medic heavy pair.  Note:  A great uber buddy for taking out a sentry gun is the demoman with the sticky launcher (or scottish resistance).  

HJ</description>
		<content:encoded><![CDATA[<p>Medic vs. Sentry gun:</p>
<p>This is specifically for taking out a longer range sentry gun with an uber charge.  Once you&#8217;ve deployed the uber charge, the sentry gun will still target you or your uber buddy.  If a level 3 sentry gun is at the right range it can keep your uber buddy back with the force of its fire.  This buys the enemy time and if you&#8217;re not careful you&#8217;ve wasted an uber and the gun still operates.  As the ubered medic, run towards the sentry gun, absorb the fire and allow your uber buddy to close the distance to the gun.  This is particularly good for a medic heavy pair.  Note:  A great uber buddy for taking out a sentry gun is the demoman with the sticky launcher (or scottish resistance).  </p>
<p>HJ</p>
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		<title>By: discrider</title>
		<link>http://tf2strategy.com/class-guides/medic/the-medic-versus/comment-page-1/#comment-52</link>
		<dc:creator>discrider</dc:creator>
		<pubDate>Wed, 19 Mar 2008 02:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/medic/the-medic-versus/#comment-52</guid>
		<description>You can kill the Heavy with the medic, it just takes some doing.
First you need the Heavy to be distracted: In my case, it was a friendly medic going ineffectually kamikaze on him.
Second close the gap, while not being seen.
Third AMPUTATE! After the second hit with the bonesaw, the heavy will probably have noticed you and start spinning around trying to hit you. Keep strafing left and right, and throw in a bit of jumping for good measure. Try to anticipate which way the player is likely to turn and avoid that minigun. Sometimes the player will help you by not having a high enough mouse sensitivity to cope, in which case you should just keep running around the Heavy in one direction. After about 7-8 hits, he will go down.
After taking the Heavy down, I immediately got gibbed by a Soldier. Go figure.</description>
		<content:encoded><![CDATA[<p>You can kill the Heavy with the medic, it just takes some doing.<br />
First you need the Heavy to be distracted: In my case, it was a friendly medic going ineffectually kamikaze on him.<br />
Second close the gap, while not being seen.<br />
Third AMPUTATE! After the second hit with the bonesaw, the heavy will probably have noticed you and start spinning around trying to hit you. Keep strafing left and right, and throw in a bit of jumping for good measure. Try to anticipate which way the player is likely to turn and avoid that minigun. Sometimes the player will help you by not having a high enough mouse sensitivity to cope, in which case you should just keep running around the Heavy in one direction. After about 7-8 hits, he will go down.<br />
After taking the Heavy down, I immediately got gibbed by a Soldier. Go figure.</p>
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