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	<title>Comments on: Medic Strategy</title>
	<atom:link href="http://tf2strategy.com/index.php/class-guides/medic/strategy/feed/" rel="self" type="application/rss+xml" />
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		<title>By: evil medic</title>
		<link>http://tf2strategy.com/class-guides/medic/strategy/comment-page-1/#comment-622</link>
		<dc:creator>evil medic</dc:creator>
		<pubDate>Sat, 06 Aug 2011 20:50:13 +0000</pubDate>
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		<description>you can also uber a scout,after all,there is an achievement for medic with scout.but well,it is not something common.the scout being faster than the medic,you well loose him quickly.</description>
		<content:encoded><![CDATA[<p>you can also uber a scout,after all,there is an achievement for medic with scout.but well,it is not something common.the scout being faster than the medic,you well loose him quickly.</p>
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		<title>By: Pie21</title>
		<link>http://tf2strategy.com/class-guides/medic/strategy/comment-page-1/#comment-178</link>
		<dc:creator>Pie21</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/medic/strategy-2/#comment-178</guid>
		<description>Ah, very true. Edited that briefly into the first bit. Cheers!

Also reordered by preferences for ubers - Demo, Pyro, Soldier, Heavy. No one else is really worth ubering except in the most extreme situations (ubering an Engy and standing in front of his sentry to save it from an ubered Soldier, ubering another Medic for an Ubersaw chain, and so on).</description>
		<content:encoded><![CDATA[<p>Ah, very true. Edited that briefly into the first bit. Cheers!</p>
<p>Also reordered by preferences for ubers &#8211; Demo, Pyro, Soldier, Heavy. No one else is really worth ubering except in the most extreme situations (ubering an Engy and standing in front of his sentry to save it from an ubered Soldier, ubering another Medic for an Ubersaw chain, and so on).</p>
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		<title>By: Arencey</title>
		<link>http://tf2strategy.com/class-guides/medic/strategy/comment-page-1/#comment-175</link>
		<dc:creator>Arencey</dc:creator>
		<pubDate>Wed, 14 Oct 2009 04:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/medic/strategy-2/#comment-175</guid>
		<description>A good guide, covered all the basics and then some. One more thing you should add is that when you ubercharge someone, especially heavys, you need to rush in front of them and jump around drawing the sentry gun&#039;s fire onto you, allowing your buddy to move in closer and do more damage without getting knocked around by rockets.</description>
		<content:encoded><![CDATA[<p>A good guide, covered all the basics and then some. One more thing you should add is that when you ubercharge someone, especially heavys, you need to rush in front of them and jump around drawing the sentry gun&#8217;s fire onto you, allowing your buddy to move in closer and do more damage without getting knocked around by rockets.</p>
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